Showing posts with label remesh. Show all posts
Showing posts with label remesh. Show all posts
Sunday, 21 April 2019
Making an object appear from its wireframe!
Well this is pretty cool, I am playing with an effect created by the guys at CG Geek to make an object appear from its electrified wireframe. the technics are all in Blender using materials and animation of weight painting!
Tuesday, 19 July 2016
Atomic Chicken
Hey folks,
Thought you might enjoy this, was playing around with the Quick Explode features in Blender a while back and the results were pretty lame. After some research I have been doing some experimenting with the Remesh modifier and the Cell Fracture addon. There is actually no real explosion, relying on the contact sensitivity within the physics engine has some satisfying results:
Enjoy.
Thought you might enjoy this, was playing around with the Quick Explode features in Blender a while back and the results were pretty lame. After some research I have been doing some experimenting with the Remesh modifier and the Cell Fracture addon. There is actually no real explosion, relying on the contact sensitivity within the physics engine has some satisfying results:
Enjoy.
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