Blogarama - Visual Design Blogs

Sunday 21 April 2019

Making an object appear from its wireframe!

Well this is pretty cool, I am playing with an effect created by the guys at CG Geek to make an object appear from its electrified wireframe. the technics are all in Blender using materials and animation of weight painting!


Wednesday 17 April 2019

Hey Everyone,

Well it has been a while, do to some serious life issues had to move back to the states In September 16 and then just had to deal with things. Hard to believe that it has taken over 2 years to get back into the swing of things but I am back with the Studio all setup. Looking forward to more posts coming up!!!!

Saturday 3 September 2016

Lego Helicarrier (Kit 76042) Sub Assembly 03 Build Video

Hi Folks,

Well its been a bit of time away unfortunately but with a bit of downtime I was able to get the 4th sub assembly produced. Enjoy.



Rendered on http://www.sheepit-renderfarm.com

Tuesday 19 July 2016

Atomic Chicken

Hey folks,

Thought you might enjoy this, was playing around with the Quick Explode features in Blender a while back and the results were pretty lame. After some research I have been doing some experimenting with the Remesh modifier and the Cell Fracture addon. There is actually no real explosion, relying on the contact sensitivity within the physics engine has some satisfying results:

Enjoy.

Saturday 16 July 2016

Lego Helicarrier (Kit 76042) Sub Assembly 02 Build Video

Hey folks here is the second sub assembly of the Lego Helicarrier kit 76042.

460 parts now. Modeled in Mecabricks, built and rendered in Blender 2.77a.



Rendered on Sheepit-Renderfarm. Enjoy!

Sub Assembly 2 of the Lego Helicarrier 76042 coming tonight!

Well the weekend is here and finishing off the second Sub assembly of the Lego Helicarrier. It is more of a daunting task than it seems to do it completely digital. Here are some stats about the video coming today:

Modeled in Mecabricks 460 parts +Mecabricks
Built and animated in Blender 2.77a
733,692 vertices, 924,684 faces

12600 Frames in 720P

Rendered in the Sheepit Render Farm @SheepItRF +SheepIt RenderFarm

CPU Render time 10,917 hours total
Real duration thanks to the cloud 131.46 hours

Will have it up tonight for your enjoyment. In this one I learned a lot about moving the camera trying to smooth things out for the video. Started out with complex path constraints and NURBS pathing and ended up with a much simpler solution after randomly seeing some kids playing tetherball on a playground while driving here in Nairobi.

Let me know what you think when you see it.

Chris